This past weekend I was lucky enough to run some playtests of Alter Arms at Katsucon, an annual anime convention in the Washington, D.C. area. There, I got some great feedback that I wanted to write about in order to review the game’s current status. WHAT’S NEW? I had three sessions of about six players each with most players being in their early 20s, but most having only a peripheral knowledge of the subject matter based on exposure to Power Rangers and Sailor Moon. Most players were experienced with other tabletop role playing games, and those with little to no experience said that they felt they were able to grasp the system pretty well. Compared to last time, I had pregenerated characters with names and motives written on the character sheets in order to give players material to work with when acting them out. I also increased the difficulty of the encounters, and also increased the characters’ levels to match the challenge. The enemies the players fought were tougher overal...