This is the official production blog for Alter Arms, a tokusatsu-themed tabletop role playing game by Duffy Austin
Search This Blog
AwesomeCon 2019
I Ran Alter Arms at AwesomeCon this past weekend and had players had some good positive feedback to round out the rules.
I'm currently at the stage where I'm finalizing the rule-set for blind playtests and hope to send them out to people who have signed up sometime in the early Summer.
During the first week of November, I was lucky enough to attend Metatopia , a gathering of tabletop gaming professionals from around the country and beyond, who come together to talk about the industry and gather feedback on their games. I want to give a brief overview of how my games were received, and what I thought of the games I played. MY GAMES Alter Arms is a tabletop roleplaying game (RPG) that I am designing themed around Japanese super heroes . Players are able to take on different forms with a variety of powers in order to solve problems and defeat enemies. It got the most exposure at the convention, with one hi-test (where only other developers played with the intention of dissecting mechanics) and one lo-test (where casual players and other developers can try out games). Both went well, with the hi-test giving me feedback on how mechanics can be abused and some of the character Powers need clarification in their rules. One mechanic that was noticed to have...
(Photo by Duffy Austin) This past Saturday I was lucky enough to run some playtests at Awesome Con in Washington, D.C. in the dedicated tabletop room, and wanted to go over how the playtests went and the feedback I received. There were two playtests in the afternoon, each with two players. The first participants were a young man and an older gentleman, and the second group was an adult man and woman. everyone had prior experience with RPGs and were familiar with tokusatsu on a basic level. I recruited them by walking up to them as they were looking around and asking if they were interested in testing out my game. Each session took about two hours. WHAT'S NEW? Not much difference between this playtest and the last at the Big Frederick Gaming Convention , other than adding more detailed explanations of the rules associated with Powers. WHAT HAPPENED? Saw-Tooth, one of the pregenerated player characters for this playtest. They're a werebeaver (Art by Duffy Au...
My playtesters during BFG Con. I was able to get in one playtest at the Big Frederick Gaming Convention this past weekend with some lovely volunteers and wanted to go over the session and feedback I received. I had two players - a father and son - who had prior experience in role playing games and were familiar with the tokusatsu genre who took part in a two-hour playtest session. This gave me the opportunity to take things a bit slower for each player, and gain more focused feedback. WHAT'S NEW? For this playtest, I incorporated new features including unique benefits for Finishers, the consequences for Crashing, and what I'm calling Trappings that are tied to different forms. FINISHERS As before, Finishers are all-or-nothing attacks where players can max-out their Drama so that they at the brink of Crashing, but gain access to the next-highest dice-type (a characters in form 1 who normally uses a d6 would have access to a d8). For this session, I tied spec...
This comment has been removed by a blog administrator.
ReplyDelete